Concord, NH
CLUE: A Walking Mystery (Concord, NH)
Can you crack the code of who killed Mr. Boddy in Concord, NH?
This experience is an interactive, IRL game of the beloved board game. In this version, the murder was never solved, the mansion sold, & the furniture from all nine rooms has been auctioned off & scattered throughout a specified area. Players must find the furniture found at local businesses & solve puzzles within them to figure out WHO did it WHERE & with WHAT. Groups will be greeted by the Butler & set on their way gathering clues from popular locations throughout downtown Concord to investigate the antiques auctioned off from Tudor Mansion to look for clues. This experience is located in Concord May 16th through June 16th. Though not required, guests are encouraged to come dressed as their favorite CLUE character, as you’ll be acting as their descendants trying to solve the case! CLUE: A Walking Mystery is a family-friendly game for ages 8 & up. There are six teams of five. Please make sure to select the same team as friends or family that you want to work with. Or different teams if you want to compete!! CLUE: A Walking Mystery has an approximate 1 mile walking distance, and an approximate 90 minute duration to complete.
Audience Role
Solve the mystery.
Ages: All ages
Content Advisories
Interaction Advisories
Mobility Advisories
Tags
15
Events
3
Years on EI
About Clue: A Walking Mystery
The iconic family-favorite board game comes to life! Enter the world of CLUE in the interactive and immersive experience, CLUE: A Walking Mystery. Have you ever wanted to solve a cold murder case? Have you ever wanted to inhabit the world of CLUE and unravel its mystery like a real detective? This is your chance. CLUE: A Walking Mystery is an interactive, IRL game of the beloved board game. In this version, the murder was never solved, the mansion sold, and the furniture from all nine rooms has been auctioned off and scattered throughout a specified area. Players must find the furniture found at local businesses and solve puzzles within them to figure out WHO did it WHERE and with WHAT.