Transmission
A nationwide blackout: no lights, no phone line, no one else in miles. But the TV just turned on by itself, and 'why' is a far more important question than 'how'...
Invididual Tickets on sale 22nd September - buy group (8) tickets now You're finally getting away from it all: having a quiet weekend, in the middle of nowhere, with just you and your oldest friends. Except it's 15 October 1987: the night of The Great Storm. An hour ago, winds reached 12 on the Beaufort scale. There is no 13. The blackout started 5 minutes ago. No phone, no lights, no connection to the outside world. But, somehow, the TV has just turned on. And the broadcasts are getting increasingly personal. Something wants to take you away from it all. Details: Transmission is an online, cosmic-horror experience via Zoom, for up to 8 players. Each player will receive a character to role-play, whilst everyone navigates Teletext pages via a live-operated feed. Transmission is a game about isolation, connection, and unknown things reaching out in unexplained ways, where players explore their characters' bonds, fears and secrets. The game lasts up to 2hrs 20mins (with midway break). It is best experienced on a laptop or desktop computer with microphone & camera, and requires a stable internet connection and the free Zoom application. Transmission is only suitable for players aged 18+. Transmission is created and run by Chloe Mashiter (Bridge Command, The Shield & Torch, 1884, Spy of the Year), an award-winning game designer working across interactive theatre, LARP, Jubensha, TTRPGs and ARGs. Content notices: Possible abstract character death; themes of isolation; character tension and conflict. Possible strong language.
Organizer
NimbleVenue
Zoom
Category
Live Action Role-Playing (LARP)Tag
HorrorStart date
October 27th, 2026
End date
November 7th, 2026
Audience Role
Transmission's runtime includes an approx. 30 minute onboarding, where players choose their characters, create links between them, and are shown how to control the in-world Teletext. This is all done through group conversation and will be led by the gamesmaster, setting the scene and tone for the whole experience. One the experience itself begins, players role-play as their characters, both responding to a story that unfolds through Teletext, and also controlling Teletext to determine their unique version of the story.
Ages: 18 +