New York, NY

The Harmnf

A talk about an adaptation of Chekhov's The Harmfulness of Tobacco that is itself an adaptation of Chekhov's The Harmfulness of Tobacco

The Harmnf Immersive Event - Main Image

Chekhov’s The Harmfulness of Tobacco gets rebooted for the algorithm age: one man, one VR headset, and a lecture that won’t stay on topic. When theater director and mixed-reality artist Kevin (as a robot) Laibson set out in 2019 to create a fully AI-generated adaptation of Anton Chekhov’s The Harmfulness of Tobacco, everything went wrong. The synthetic actor couldn’t act, the generated designs were awful, and eventually even his language model gave up. So instead, Laibson turned the failure itself into the performance. In The Harmnf, he attempts to deliver a lecture on that failed experiment—just as Chekhov’s hapless lecturer once tried (and failed) to give a talk on tobacco. What unfolds is part confession, part comedy, and part philosophical meltdown: a live show presented as a talk that keeps derailing into questions about creativity, collaboration, and the inevitability of humanity's continued monopoly on art, despite the technocratic set's best efforts. Performed with slides, a "trusty" laptop, and a VR headset connecting to a simultaneous virtual audience, The Harmnf is equal parts stand-up, academic farce, and existential tech demo. This show is not an immersive event in the traditional sense, but it does have a diegetic audience and there is light interaction. Written & Performed by Kevin (as a robot) Laibson Directed by Parker Denton Produced by Agile Lens

Audience Role

The audience exists in the world of the play as the audience of the lecture, and can ask questions / engage accordingly.

Ages: All ages

Content Advisories

No sexual content
Themes around mental health
Use of virtual reality

Interaction Advisories

No physical contact with performers

Mobility Advisories

Event is wheelchair accessible
No mobility advisories
Wheelchair accessible

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About Agile Lens

​Agile Lens is an XR creative studio led by industry pioneer Alex Coulombe crafting immersive experiences for real and virtual environments as well as the spectacles within them.