Telephone

The Girl On The Phone

Can you foil a kidnapping?

The Girl On The Phone Immersive Event - Main Image

Irene is trapped in Caracas, kidnapped by corrupt police; she's found herself a mobile phone but now she needs your help to escape. But will your Google-fu and your attempts to help her keep her cool be enough to get her out of mortal peril in time? "The Girl On The Phone" is a 60-90 minute immersive experience, a set of texts and phone calls between you and a kidnapped tourist with a scavenged mobile phone. Over the course of the experience, you'll use the resources you have on hand to help Irene escape her captors and comfort her in the midst of a crisis. *** A phone adventure is a piece of intimate immersive theater that you’ll play out — just you and an actor, one-on-one — via text message and phone call. All sessions will be booked directly between you and the performer, who will contact you via a phone number provided beforehand. No preparation or research is necessary — we'll send you an email before the adventure setting the stage for the story. Once the adventure starts, though, you’ll be able to steer the experience — and remember, the conclusion of the tale depends on you!

Audience Role

Audience communicates, via phone, with a woman who has been kidnapped in Caracas, helping her escape.

Ages: 13 +

Content Advisories

Strong language
Simulated gun shots/violence
Police brutality

Interaction Advisories

No physical contact with performers

Mobility Advisories

Event is wheelchair accessible
No mobility advisories

About Mirror World Creations

Want to be the protagonist of your own story -- take part in a tale tailored to you? Mirror World Creations crafts live-action roleplay (larp) experiences for those souls in search of adventure. Not quite sure what a larp is? Think of a larp as a play without an audience. When you're part of a larp, you don’t just experience a story--you help tell it. Mirror-World's authors and orchestrators provide a setting and the start of a story, but your decisions determine how your adventure will end. Can you foil a kidnapping? How about break a curse? Every choice you make will change the experience you choose to participate in.