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The Case of the Curiously Correct Blueprints

Make it to Hincksville Book Club on time by puzzling out the plot of a mystery novel.

The Case of the Curiously Correct Blueprints Immersive Event - Main Image

As a member of the SHhhh, We're Reading Book Club in Hincksville, you've been patiently awaiting your turn to read the advance copy of the highly anticipated new Ells and Ernie mystery, when Mr. Hincks gives you some shocking news: your copy of the book is at the bottom of a vat of candy! Never fear, Mr. Hincks will save the day! (Which is only fair, seeing as he was the one that ruined the day.) Mr. Hincks has recorded an abridged audio version of the book and put together a box of peculiar reference materials in order to recreate the story for you before the book club meeting. But there's one problem: the first rule of book club is, NO SPOILERS! How can Mr. Hincks recap this mystery book for you without spoiling any of the twists? You're not quite sure, but he seems to have a few puzzling tricks up his sleeves. Can you unlock all the audio clips before the SHhhh, We're Reading Book Club meeting? What are these mysterious markups on the reference pages?? How can a set a blueprints that are correct be curious??? Answer all of these questions and more in... The Case of The Curiously Correct Blueprints! ◦ 5 envelopes to play through ◦ 15+ reference pages replicated by Mr. Hincks using the page replicator at Hincksville Public Library ◦ SHhhh, We're Reading Book Club pen, bookmark, and notes page ◦ Blueprint of the Middleton Manor ◦ Over 30 minutes of audio narration by Mr. Hincks! ◦ 1+ players recommended ◦ 3ish hours of puzzling fun ◦ Ages 14+ ◦ Internet access required

Audience Role

No live performers.

Ages: 13 +

Content Advisories

No content advisories

Interaction Advisories

No physical contact with performers

Mobility Advisories

Event is wheelchair accessible
No mobility advisories

About Bluefish Games

Bluefish Games was founded in 2018 by two escape room enthusiasts who wanted to capture the feeling of escape rooms in board games. The founders believe that "your clever brain deserves clever games" and they deliver puzzle games in several different formats, from bite-size conundrums posted to social media to full-fledged at-home escape adventures. In 2019, Bluefish Games ran a successful crowd-funding campaign for The Curious Elevator of Mr. Hincks and created a puzzling world helmed by the eccentric Stephen P. Hincks. Since then, the team at Bluefish Games has continued to develop puzzles based in Hincksville, where it's completely plausible that you would take an elevator down to get to the roof.