Charlotte, NC

Madness: 1917 (2026)

The Second Chapter in the Paradox Cycle.

Madness: 1917 (2026) Immersive Event - Main Image

As you enter, you know something is not right here– the building is aging unnaturally, and the staff hides secrets you cannot discern. But what truth will you uncover? Disowned children who seek their birthright? A soul that cries out from the hell it was trapped in? A Great War perpetuated by a creature of supernatural origin? Or perhaps an experimental breakthrough that perverts the nature of medicine itself. Only you can say for sure: the choices made in 1897 will continue into 1917, and the story and characters you interact with inside these walls is completely dependent on what came before. A collision of immersive theatre and escape room, Madness, 1917 will change drastically on each playthrough. But one thing is guaranteed: what happens inside the decaying halls of Hollow Grove will defy even your wildest expectations. Heresy: 1897 boasts two completely separate storylines, each with a unique puzzle flow, and four different endings. Each of these endings creates a different version (or “divergence”) of Madness: 1917, with its own story, characters, and challenges, and leading to yet more endings based on your choices- and so on into our upcoming chapter 3. In addition, the day and time you book may also cause you to encounter different characters in Paradox lounge, who may have their own quests for you or games to play. Or perhaps certain actions in 1897 or 1917 will lead to new things you haven’t seen before- All things considered, you could play through The Paradox Cycle dozens of times and discover something new each time. You can use the Rift Tracker to keep track of the divergences you have seen, as well as all the things you haven’t.

Audience Role

An Immersive/Escape-Room Hybrid, Audiences will be asked to actively participate in the story by solving a series of narrative puzzles. The presence of immersive characters and a quiet dynamic difficulty system ensure that you won't get stuck and will feel like your choices matter, regardless of your familiarity with either format.

Ages: 13 +

Content Advisories

Flashing lights
Fog/haze
Moments of darkness
Simulated murder/homicide
No sexual content

Interaction Advisories

Light (business/acquaintance) contact

Mobility Advisories

Event is wheelchair accessible
Extended standing
Walking
Wheelchair accessible

About Doors of Divergence

We create immersive escape experiences that blur the line between reality and fiction, transporting you to worlds where every choice matters.