VR Chat (PC & Quest)
La Comédie Virtuelle - Live show
La Comédie Virtuelle-Live show is a live digital performance for a multi user audience in VR
La Comédie Virtuelle-live show was selected in competition at the 77th Venice Film Festival in 2020 and awarded the 2021 Prix Numix for Best International Interactive XR Experience. In the context of the Covid-19 health crisis, the 77th Venice International Film Festival took partially place in the presence of an audience, but the Venice VR section was 100% virtual. For the 77th Venice International Film Festival, Cie Gilles Jobin has presented a daily live show in real time, la Comédie Virtuelle – live show, selected in the official competition, in the Venice VR Expanded selection. La Comédie Virtuelle – live show is a real-time dance piece. The five performers are geographically distant, physically separated by thousands of kilometers but gathered together in a virtual space with the audience, also remotely connected from where they are. The work plays on both presence and absence and the notion of reality, simultaneity and community. As a global digital village, virtual space reduces the distance between bodies to create a meaningful and dynamic common space. La Comédie Virtuelle – live show is danced simultaneously by three dancers our studio in Geneva one dancer in Bangalore and one dancer in Melbourne and presented live to a live multi user audience. Based on a robust technology developed in house, by our team, the piece is broadcast in real time and accessible worldwide. This piece is possibly the first dance piece to be broadcast worldwide from multiple locations and in real time.
Audience Role
La Comédie Virtuelle - Live show is a multi-user performance in VR. The audience is invited to move freely in the different universes during the performance. The audience also has the opportunity to speak and hear other members and can gather together inside the building.
Ages: All ages
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Events
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Years on EI
About Cie Gilles Jobin
Since 1995 Gilles Jobin creates with his contemporary dance company more than 20 choreographic projects that will become references on the world stage. In 2012 he becomes the first resident choreographer at CERN as part of the Collide@Cern residency program and in 2015 receives the Swiss Grand Prix for Dance awarded by the Swiss Federal Office for Culture. In 2017 his dance company starts to explore the new digital spaces by producing VR_I, a ground-breaking dance piece in immersive virtual reality. Premiered in October 2017 at the 46th Festival du Nouveau Cinema in Montreal the piece wins both Innovation and People’s Choice Awards for most innovative work for new platforms. In 2018 the piece is invited both at the Sundance Film Festival and at the 75th Venice International Film Festival. A world tour followed in more than 50 cities in America, Asia and Europe. In 2019, the Company create Magic Window (location-based AR) and Dance Trail (AR) for the 2020 Sundance Film Festival. In 2020, his Company creates La Comédie Virtuelle, a functional multi-user virtual theatre, copy of the new building of the real Comédie in Geneva and La Comédie Virtuelle-live show a multi-user live performance selected in official competition at the 77th Venice International Film Festival. In March 2020, because of the Covid crisis, with ongoing stage creations and tour being cancelled, the Company confirms its digital orientation. Made up of a solid group of digital artists and dancers seasoned in the challenges of motion capture they create a unique model of a Digital Dance Company. The Company upgrade its dance studio with high end motion capture equipment by Qualisys and imagine an innovative pipeline dedicated to research and production of digital content. The digital team is particularly interested in 3D spaces and the possibilities of real time motion capture for live performances and digital production from the point of view of the performing arts. In 2020 and 2021 the Company creates and lead the international collaborative project Virtual Crossings (Argentina, China, Australia, Finland) and associates with IDFA Amsterdam DocLab’s Immersive Network R&D Program. The Company is currently working on a video installation with motion capture in real time as well as developing different tools for remote connections and real time collaborations and performances at a distance. The Company is currently developing and curating the digital program Comédie Digitale for La Comédie Genève.