Los Angeles, CA

Escape! The Great Specific Garbage Catch: August Extension

Through interactions with puzzles, props, plastic, politics, and prose, people will ponder upon the problem of the Pacific.

Escape! The Great Specific Garbage Catch: August Extension Immersive Event - Main Image
Escape! The Great Specific Garbage Catch: August Extension Immersive Event - Image 2

In this (mostly) 1-woman show, a climate activist & performance artist called "She" draws the audience into her trashy theater world, and challenges them to imagine a better one. Through interactions with puzzles, props, plastic, politics, and prose, people will ponder upon the problem of the Pacific. “The Great Specific Garbage Catch” by Tyler Neufeld was workshopped with Untitled Theatre Company at UCLA in 2022, and was performed again as part of the Bruin Fringe Fest in 2023. Now, the text has been stretched and reworked into an immersive escape room experience, where the audience is trapped with She on the plastic until the UN reaches their climate consensus, and until the show is over.

Audience Role

Not all audiences will need to solve every puzzle, but all are encouraged to get up and down from their seats, touch plastic, open locks, etc.

Ages: 13 +

Content Advisories

No sexual content
Themes around mental health

Interaction Advisories

Light (business/acquaintance) contact

Mobility Advisories

Event is not wheelchair accessible
Not wheelchair accessible
Uneven terrain

About Dorm Scapes

Dorm Scapes was founded as a student org at UCLA by Tyler Neufeld in 2024 with the sci-fi game "Code Green" located in his dorm. Since then, it has grown to offer 5 games, including 2 free, public escape room murals called "Return of the Radiation" and "Don't Bring Your Zombies to Work" a digital/Zoom version of "Code Green." Additional experiences include puppet adventure "The Great Stanford Squirrel Scandal" and original climate-existentialist escape-play "Escape! The Great Specific Garbage Catch." Dorm Scapes is committed to using found and recycled materials to create accessible and affordable twists on the escape room medium for student communities and beyond.