The unemployed donkeys have one demand: the humans must surrender their machines and give all donkeys their jobs back. But revolution is never easy! asses.masses is a custom-made video game about labor, technophobia and sharing the load of revolution, designed to be played from beginning to end in a live theater. This is gaming as performance; an immersive, cheeky and highly original work. Brave spectators take turns at the controller to lead the herd through a post-Industrial society, where asses are valued more for their hides than their potential. Confronting automation-driven job loss, nostalgia as a barrier to progress, and the role of technology in adaptation, we are encouraged to find space between the work that defines us and the play that frees us. asses.masses is Animal Farm meets Pokémon meets Final Fantasy: as exciting in form as it is in content. No previous gaming (or donkey) experience required. The runtime for this experience is 7 hours, including breaks with food, all of which are included in the ticket price.
Audience Role
Participation and active spectatorship is a central part of asses.masses. We invite you to be part of our Herd in any way you can
Ages: 13 +
Simulated donkey intercourse
Content Advisories
Interaction Advisories
Mobility Advisories
15
Events
3
Years on EI
About asses.masses
asses.masses is a video game designed by place from beginning to end by a live audience. Created by Patrick Blenkarn and Milton Lim, it's a 7+ experience following a herd of unemployed donkeys determined to get their jobs back in a world set on leaving them behind. For more information about the artists, visit: assesmasses.work patrickblenkarn.com miltonlim.com