London, United Kingdom
Areas Of Effect: Planar Systems, Critical Roles, and Gaming Imaginaries
Join us to discuss Tabletop Role Playing Games as a transformative activity!
Curated by artist David Blandy and writer Jamie Sutcliffe in association with Strange Attractor Press, Areas Of Effect: Planar Systems, Critical Roles, and Gaming Imaginaries is a one-day symposium on Tabletop Role Playing Games (TTRPGs) with live game sessions. Forming part of arebyte’s programme The Body, The Mind, The Soul which questions the complex nature of humanity in the realm of technological progress, the event brings together artists, game designers, theorists, and philosophers to discuss these wildly expansive forms of play in which players utilise both their imaginations and chance mechanics (such as dice rolls) to determine the actions of fictional characters and the scenarios surrounding them. The symposium looks at TTRPGs as the physical interface between the body and the imaginary, addressing the hopes currently instilled in tabletop play to act as a transformative activity. As such, this form of play presents novel opportunities for immersive experience, problem solving, moral dilemma, but perhaps most importantly, communal storytelling. Speakers at the event include acclaimed RPG designers Emmy Allan, Kayla Dice, Mike Mason, Chris McDowall, Samuel Mui, and Zedeck Siew, alongside writers, historians and theorists such as Stu Horvath, Timothy Linward, Mark Pilkington, and Simon O’Sullivan. An exhibition of TTRPGs-inspired video games by artists Kitty Clark, Uma Breakdown, John Powell-Jones, Petra Szemán, and Holly White are hosted on computers and available to play for visitors throughout the whole event. The day culminates in live TTRPG play sessions of the games ECOMOFOS!! by artist David Blandy and SUPERZEROES by TTRPG game designer Samuel Mui, amongst others, inviting the audience to play with a deck of uniquely designed TTRPG playing cards. The event features a selection of merchandise and publications from Strange Attractor Press and independent London-based bookshop Igloo Tree.
Audience Role
From 5:15pm there will be live TTRPG play sessions, it's entirely up to guests if they want to participate.
Ages: All ages
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About arebyte
arebyte leads a pioneering digital art programme at the intersection of new technologies and contemporary culture. From net art’s inception in the 90s to more recent innovations in computer technology from VR to AI, the programme invites multiple voices to create multimedia installations at arebyte Gallery, London, and online experiences at arebyte on Screen. Alongside the art programme, arebyte Skills features short courses on digital theory and introductions to creative software and hardware. Through workshops led by artists working within the digital realm, arebyte Skills provides practitioners and newcomers with hands-on techniques for digital making. arebyte also supports a vibrant community of artists, designers and creative technologists through arebyte Studios, an initiative that provides affordable workspaces to 150 creative professionals across London.